@xstate/graph
The @xstate/graph package contains graph algorithms and utilities for XState machines.
Quick start​
- Install
xstate
and@xstate/graph
:
npm install xstate @xstate/graph
- Import the graph utilities. Example:
import { createMachine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';
const machine = createMachine(/* ... */);
const paths = getSimplePaths(machine);
API​
getShortestPaths(machine, options?)
​
Arguments​
machine
- theMachine
to traverseoptions
(optional) - options that customize how the algorithm will traverse the machine
Returns the shortest paths (Dijkstra's algorithm) of a machine from the initial state to every other state as a mapped object, where the:
- key is the stringified state
- value is an object with the properties:
state
- the targetState
path
- the shortest path to get from the initial state to the target state
The path
is an array of segments, where each segment is an object with the properties:
state
- theState
of the segmentweight
- the total weight of the path- Currently, each transition from one state to another has a weight of 1. This will be customizable in the future.
event
- the event object that transitions themachine
from the state to the next state in the path
Every path starts with the initial state.
The overall object structure looks like this:
{
"<SERIALIZED STATE>": {
"state": State { ... },
"path": [
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
...
]
},
...
}
Example​
import { createMachine } from 'xstate';
import { getShortestPaths } from '@xstate/graph';
const feedbackMachine = createMachine({
id: 'feedback',
initial: 'question',
states: {
question: {
on: {
CLICK_GOOD: 'thanks',
CLICK_BAD: 'form',
CLOSE: 'closed',
ESC: 'closed'
}
},
form: {
on: {
SUBMIT: 'thanks',
CLOSE: 'closed',
ESC: 'closed'
}
},
thanks: {
on: {
CLOSE: 'closed',
ESC: 'closed'
}
},
closed: {
type: 'final'
}
}
});
const shortestPaths = getShortestPaths(feedbackMachine);
console.log(shortestPaths);
// => {
// '"question"': {
// state: State { value: 'question', context: undefined },
// weight: 0,
// path: []
// },
// '"thanks"': {
// state: State { value: 'thanks', context: undefined },
// weight: 1,
// path: [
// {
// state: State { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// }
// ]
// },
// '"form"': {
// state: State { value: 'form', context: undefined },
// weight: 1,
// path: [
// {
// state: State { value: 'question', context: undefined },
// event: { type: 'CLICK_BAD' }
// }
// ]
// },
// '"closed"': {
// state: State { value: 'closed', context: undefined },
// weight: 1,
// path: [
// {
// state: State { value: 'question', context: undefined },
// event: { type: 'CLOSE' }
// }
// ]
// }
// };
getSimplePaths(machine, options?)
​
Arguments:
machine
- theMachine
to traverseoptions
(optional) - options that customize how the algorithm will traverse the machine
Returns the simple paths of a machine as a mapped object, where the:
- key is the stringified state
- value is an object with the properties:
state
- the targetState
paths
- the array of paths to get from the initial state to the target state
Each path
in paths
is an array of segments, where each segment of the path is an object with the properties:
state
- theState
of the segmentevent
- the event object that transitions themachine
from the state to the next state in the path
Every path starts with the initial state.
The overall object structure looks like this:
{
"<SERIALIZED STATE>": {
"state": State { ... },
"paths": [
[
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
...
],
...
]
},
...
}
Example​
import { createMachine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';
const feedbackMachine = createMachine({
id: 'feedback',
initial: 'question',
states: {
question: {
on: {
CLICK_GOOD: 'thanks',
CLICK_BAD: 'form',
CLOSE: 'closed',
ESC: 'closed'
}
},
form: {
on: {
SUBMIT: 'thanks',
CLOSE: 'closed',
ESC: 'closed'
}
},
thanks: {
on: {
CLOSE: 'closed',
ESC: 'closed'
}
},
closed: {
type: 'final'
}
}
});
const simplePaths = getSimplePaths(feedbackMachine);
console.log(simplePaths);
// => {
// '"question"': {
// state: { value: 'question', context: undefined },
// paths: [[]]
// },
// '"thanks"': {
// state: { value: 'thanks', context: undefined },
// paths: [
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// }
// ],
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_BAD' }
// },
// {
// state: { value: 'form', context: undefined },
// event: { type: 'SUBMIT' }
// }
// ]
// ]
// },
// '"closed"': {
// state: { value: 'closed', context: undefined },
// paths: [
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// },
// {
// state: { value: 'thanks', context: undefined },
// event: { type: 'CLOSE' }
// }
// ],
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// },
// {
// state: { value: 'thanks', context: undefined },
// event: { type: 'ESC' }
// }
// ],
// ...
// ]
// },
// ...
// };
getPathFromEvents(machine, events)
​
Arguments:
machine
- theMachine
to traverseevents
- the sequence of events to generate a path from
Returns a path object with the following keys:
state
- the targetState
segments
- an array of objects with the following shape:state
- theState
of the segmentevent
- the event object that transitions themachine
from the state to the next state in the path
import { createMachine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';
const feedbackMachine = createMachine({
id: 'feedback',
initial: 'question',
states: {
question: {
on: {
CLICK_GOOD: 'thanks',
CLICK_BAD: 'form',
CLOSE: 'closed',
ESC: 'closed'
}
},
form: {
on: {
SUBMIT: 'thanks',
CLOSE: 'closed',
ESC: 'closed'
}
},
thanks: {
on: {
CLOSE: 'closed',
ESC: 'closed'
}
},
closed: {
type: 'final'
}
}
});
const path = getPathFromEvents(feedbackMachine, [
{ type: 'CLICK_GOOD' },
{ type: 'SUBMIT' },
{ type: 'CLOSE' }
]);
console.log(path);
// => {
// state: { value: 'closed' },
// segments: [
// {
// state: { value: 'question' },
// event: { type: 'CLICK_GOOD' },
// },
// {
// state: { value: 'form' },
// event: { type: 'SUBMIT' },
// },
// {
// state: { value: 'thanks' },
// event: { type: 'CLOSE' },
// },
// ],
// }
toDirectedGraph(machine)
​
Converts a machine
to a directed graph structure.
Argument | Type | Description |
---|---|---|
machine | XState Machine created by createMachine(...) | The machine to convert to a directed graph structure |
Example​
import { toDirectedGraph } from '@xstate/graph';
const machine = createMachine({/* ... */});
const digraph = toDirectedGraph(machine);
// returns an object with this structure:
{
id: '...',
stateNode: /* StateNode */,
children: [
{ id: '...', children: [/* ... */], edges: [/* ... */] },
{ id: '...', /* ... */ },
// ...
],
edges: [
{ source: /* ... */, target: /* ... */, transition: /* ... */ }
// ...
]
}
Options​
Options can be passed into getShortestPaths
or getSimplePaths
to customize how the graph represented by the machine should be traversed:
events
- a mapping of event types to an array of event objects to be used for those eventsfilter
- a function that determines whether astate
should be traversed. Iffalse
, the traversal algorithm(s) will assume the state was "seen" and ignore traversing it.
Examples​
In the below example, the INC
event is expanded to include two possible events, with value: 1
and value: 2
as the payload. It also ensures that the state.context.count <= 5
; otherwise, this machine would be traversed infinitely.
const counterMachine = createMachine({
id: 'counter',
initial: 'active',
context: { count: 0 },
states: {
active: {
on: {
INC: {
actions: assign({ count: (ctx, e) => ctx.count + e.value })
}
}
}
}
});
const shortestPaths = getShortestPaths(counterMachine, {
events: {
INC: [
{ type: 'INC', value: 1 },
{ type: 'INC', value: 2 }
]
},
filter: (state) => state.context.count <= 5
});
console.log(shortestPaths);
// => {
// '"active" | {"count":0}': {
// state: { value: 'active', context: { count: 0 } },
// weight: 0,
// path: []
// },
// '"active" | {"count":1}': {
// state: { value: 'active', context: { count: 1 } },
// weight: 1,
// path: [
// {
// state: { value: 'active', context: { count: 0 } },
// event: { type: 'INC', value: 1 }
// }
// ]
// },
// '"active" | {"count":2}': {
// state: { value: 'active', context: { count: 2 } },
// weight: 1,
// path: [
// {
// state: { value: 'active', context: { count: 0 } },
// event: { type: 'INC', value: 2 }
// }
// ]
// },
// '"active" | {"count":3}': {
// state: { value: 'active', context: { count: 3 } },
// weight: 2,
// path: [
// {
// state: { value: 'active', context: { count: 0 } },
// event: { type: 'INC', value: 1 }
// },
// {
// state: { value: 'active', context: { count: 1 } },
// event: { type: 'INC', value: 2 }
// }
// ]
// },
// ...
// };